Aura/Spirit/etc people who can sense such things may think Glayva feels/looks/whatever vaguely Divine/Undead. Mindreaders will find strong mental blocks that need to be forced past.
DO NOT:
no loving descriptons of teeth/nail gore. check kink list for sexy stuff etc
mostly for my own reference/when necessary in popdrop
Shapeshifting: Passive or active. Small changes tend to be passive depending on feelings or necessity; i.e. changing horn or teeth sharpness to be more or less, shifting to accommodate a penis, etc.
Active shifting from bipedal to "full" quadrupedal form happens rarely as they can't physically speak in it.
Telepathy: Active. A very weak skill primarily only used in quad form. Only able to be used while in physical contact with the target, and only able to talk to that target.
Plant Growth: Passive or active. Glayva existing around plants or talking to them/directing their attention towards them in any way seems to encourage growth.
In times of high stress, plants can be used as restraint/weaponry/etc, if they are available nearby.
Careful Step: Passive. Insects or plantlife will never be damaged underfoot, or Glayva will unconsciously move in a way to avoid unintentionally stepping on any "life."
This does not apply to people.
Restraint/Revenge: Passive to Active. Glayva is physically incapable of attacking or harming someone first.
When attacked or injured, however, or in the effort of protecting someone they feel strongly about, they will act out in self-defense or revenge, often with the intent to double the damage of what was received.
Ice-proof/Heat-weak: Passive. Snow, ice, cold temps, etc do not negatively effect Glayva in the majority of cases. Burns, high temps, and overly bright sunlight weaken them significantly.
Hard to Kill: Passive. Being technically undead allows Glayva to survive otherwise impossible damage; loss of limbs, organs, etc. They will not stop moving until they are entirely dismembered, and will not die until their brain is destroyed.
Purifying Flame: Active. Fire-breath; capable of giving minor burns but only able to incinerate something adjacent to "corruption" or "evil."
Powers, etc, nsfw text
Shapeshifting:
Passive or active. Small changes tend to be passive depending on feelings or necessity; i.e. changing horn or teeth sharpness to be more or less, shifting to accommodate a penis, etc.
Active shifting from bipedal to "full" quadrupedal form happens rarely as they can't physically speak in it.
Telepathy:
Active. A very weak skill primarily only used in quad form. Only able to be used while in physical contact with the target, and only able to talk to that target.
Plant Growth:
Passive or active. Glayva existing around plants or talking to them/directing their attention towards them in any way seems to encourage growth.
In times of high stress, plants can be used as restraint/weaponry/etc, if they are available nearby.
Careful Step:
Passive. Insects or plantlife will never be damaged underfoot, or Glayva will unconsciously move in a way to avoid unintentionally stepping on any "life."
This does not apply to people.
Restraint/Revenge:
Passive to Active. Glayva is physically incapable of attacking or harming someone first.
When attacked or injured, however, or in the effort of protecting someone they feel strongly about, they will act out in self-defense or revenge, often with the intent to double the damage of what was received.
Ice-proof/Heat-weak:
Passive. Snow, ice, cold temps, etc do not negatively effect Glayva in the majority of cases. Burns, high temps, and overly bright sunlight weaken them significantly.
Hard to Kill:
Passive. Being technically undead allows Glayva to survive otherwise impossible damage; loss of limbs, organs, etc. They will not stop moving until they are entirely dismembered, and will not die until their brain is destroyed.
Purifying Flame:
Active. Fire-breath; capable of giving minor burns but only able to incinerate something adjacent to "corruption" or "evil."
outfit 1
outfit 2
outfit 3
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